Episodes include:
The Terran colonies, 2247. Ten years ago, humanity went to war with the Shh'keen, a cold-blooded, reptilian alien race. However, many of the outer colonies turned their backs on the Terran government and aligned themselves with the 'Snakes', becoming warriors for the Shh'keen cause. Nicknamed 'Mussolinis' by loyalist Earth soldier, these traitors are considered even lower than the Snakes themselves. The conflict has raged for a decade, with no end in sight - and for those captured in battle it becomes an eternal wait in prisoner of war camps dotted around the galaxy, hoping to be rescued, helpless against the cruelties inflicted by the Shh'keen. With the Snakes moving the camps before they can be discovered, the thought of escape keeps the prisoners going - if the mythical Raider has managed it, so can they...
Mars, the far future. War droids created for a conflict that ended centuries ago, the A.B.C. WARRIORS are resistant to Atomic, Bacterial and Chemical warfare. Recruited to bring peace to the civil war-ravaged frontier colonies on the Red Planet, the Mek-nificent Seven must save Zippo, a former comrade of theirs from the Volgan War...
Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. From the lowliest swamp denizens in backwater galaxies to rulers of entire star systems, anything is possible in these twisted tales. Abandon your preconceptions, expect the unexpected and take a trip beyond the edges of the imagination...
Comical tales from the Nerve Centre sub-basement as Tharg's minions put together the Galaxy's Greatest Comic.
Mega-City One, 2130 AD. This vast urban nightmare is situated along the eastern coast of post-apocalyptic North America, with the irradiated wasteland known as the Cursed Earth to the west and the polluted Black Atlantic to the east. Home to 400 million citizens, crammed into gigantic citi-blocks, overcrowding is rife, unemployment endemic and boredom universal. Tensions run a constant knife-edge, and crime is rampant. Only the Judges can prevent total anarchy. Empowered to dispense instant justice, these future lawmen are judge, jury and executioner. Toughest of them all is JUDGE DREDD - he is the Law! Since the law exiling mutants from the city has been revoked, allowing those Cursed Earth denizens to live in the metropolis, there's been an increase in violence and anti-mutant feeling. Some are fighting back...
England, 1928. Lord Ampney Crucis was one of the bright young hopes of his generation - dashing, smart and athletic, he was tipped for the top. But then came the Great War, and witnessing an otherwordly sight while stranded in no man's land drove him mad. Following his recovery, he found himself sensitive to elements not of this universe...